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Doughnut - Tutorial

After a couple of years of studying graphic design, I became a little detached from my animation and 3D work. So to get back into everything I decided to work through a doughnut tutorial created by Blender Guru. I also wanted to learn and play with blender's node-based system.

Final Animation. Though there is some clipping evident through the sprinkles. For my first time using nodes to create random particle distributions in Blender, I think it turned out quite well.

Doughnut Base - using a torus, edit mode, and the sculpting tool.

Doughnut Base - using a torus, edit mode, and the sculpting tool.

Doughnut Icing - Optimising the doughnut base with modifiers to make the icing

Doughnut Icing - Optimising the doughnut base with modifiers to make the icing

Adding the Sprinkles!

Adding the Sprinkles!

I was able to learn a bit about nodes within Blender to distribute the sprinkles along my model.

I was able to learn a bit about nodes within Blender to distribute the sprinkles along my model.

More sprinkles

More sprinkles

Learned a bit about working with nodes to make a plane into individual particles that I could animate to fall,

Learned a bit about working with nodes to make a plane into individual particles that I could animate to fall,

Final flat render image.

Final flat render image.